﻿using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Nirvana
{
    /// <summary>
    /// 字符类型变量
    /// </summary>
    [Serializable]
    public sealed class ListStringVariate : BaseVariate<List<string>>
    {
        public ListStringVariate() : base(new List<string>(), false)
        {
        }
    }
}

